Quarantaine, a nice empirical excercise in game theory

It was 2008. Lots of things were happening in that year, but for this story the Mexican Flu epidemic is important. At Ranj, we had just finished work on a global epidemic simulator game, and newspapers and TV channels were buzzing with fearfull stories and disastrous scenario’s about possible millions of victims. I got an e-mail from a young female artist, Mieke van Voort. She was working on an art project about communality in the face of danger, which involved a game. She needed help to make this game work.

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