It was 2008. Lots of things were happening in that year, but for this story the Mexican Flu epidemic is important. At Ranj, we had just finished work on a global epidemic simulator game, and newspapers and TV channels were buzzing with fearfull stories and disastrous scenario’s about possible millions of victims. I got an e-mail from a young female artist, Mieke van Voort. She was working on an art project about communality in the face of danger, which involved a game. She needed help to make this game work.
Read More